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Combat Commander : Pacific


1 Units in Stock
Manufactured by: GMT Games


£57.49


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COMBAT COMMANDER : PACIFIC published by GMT.

COMBAT COMMANDER: PACIFIC is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II.

Combat Commander : Pacific's main theme is the addition of three new factions to the Combat Commander family:

  • Imperial Japan
  • The Pacific US - with a strong emphasis on the US Marine Corps
  • The Pacific Commonwealth - focusing on Indian and ANZAC forces

Combat Commander :Pacific is a stand alone game in the card-driven Combat Commander game series.  While utilizing Combat Commander: Europe's basic rules, Combat Commander: Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans.

This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism.  Just a few of the additions include:

  • Banzai attacks
  • BARs and Thompson SMGs
  • Beach landings & river crossings
  • Hidden movement
  • Caves
  • Scouts
  • Aircraft
  • Bayonets
  • Mortar spotting
  • Reconnoitering

Combat Commander: Pacific includes twelve new maps featuring terrain specific to the Pacific Theatre of Operations while its playbook includes:

  • Twelve scenarios
  • A Pacific version of the Random Scenario Generator utilizing the new maps and nationalities.  This random scenario system provides an almost unending variety of map configurations, force structures and combat situations
  • Assigned Point Values for all units, weapons, radios and fortifications in the game, allowing players to easily create their own scenarios and Orders of Battle
  • A section detailing the differences between Combat Commander :Pacific and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading
  • An extended example of play
  • Design & Development notes as well as numerous play hints

Game Components:

  • 632 full colour diecut counters
  • 216 playing cards
  • Six double-sided 17" x 22" maps (twelve maps in total)
  • Three double-sided 8.5" x 11" nation-specific player aid cards
  • Two 8.5" x 11" generic player aid cards
  • 32-page Rulebook
  • 32-page Playbook
  • Track Display

Game Features:

  • TIME SCALE: several minutes per turn
  • MAP SCALE: 30 meters per hex
  • UNIT SCALE: Squads, Fire Teams, and Leaders
  • COMBAT COMMANDER: PACIFICis for 1 - 2 players with a playing time of 1 - 2 hours

Can you emerge victorious?